eXistenZ - DVD

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eXistenZ - DVD

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I Found This In My Soup.

5 Jul 8th, 2001

Advantages:
An intriguing plot effectively and intelligently executed; valid and relevant discussion of current ethical issues related to technology; visually striking and with good cast performances .

Disadvantages:
Will not reward a viewer who is impatient or in need of a very linear narrative; open to charges of repetition of & # 8216;Videodrome& # 8217;; are the faults a deliberate part of the simulation or just the result of bad filming?

Recommendable: Yes 

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B.Bligh

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Member since:01.07.2001

Reviews:21

Members who trust:6

Review rated by 8 Ciao members on average: very helpful

Virtual reality has advanced in leaps and bounds over the past few years, evolving from a quaint theory expounded in a few science fiction pot-boilers to something very much real, and in the real world from a basically useless form of rather poor-quality game playing into a diverse subject area encompassing advanced entertainment systems as well as packages designed to perform more vital functions such as professional training in situations where other, more traditional forms of training might be either too dangerous or too expensive to consider.

The very nature of this new art form, the fact that it subverts what is real and attempts to submerge the human consciousness into something which is essentially false — a representation of something real, perhaps, in some cases, but still essentially something that does not actually exist — has meant that most fiction which features virtual reality has attempted to portray the perceived negative aspects of such technology in an exciting and interesting way.

As new science fiction attempts to portray the potential effects of this new technological development upon society, it was inevitable that the traditional tropes of VR storytelling, represented by films and TV shows such as ‘The Lawnmower Man’ (and sequel), ‘VR.5’ etc., would be replaced by something a little more representative of the way in which the VR industry was going and could go. This is where (among a few others such as ‘The Thirteenth Floor’), ‘eXistenZ’ steps in.

Starting with the unveiling of a new game system (this is the eXistenZ of the title, with the audience’s attention being deliberately drawn to the distinctive “capital X, capital Zee” properties of the title) at a market testing session, games designer extraordinaire Allegra Gellar is attacked with a bizarre firearm by a fanatical representative of the ‘Realist’ movement, who are fiercely anti-Game (i.e., anti-VR). Gellar is carried from the melee by Pikul, a public relations trainee who was acting as doorman for the gathering. The two speed away from the scene in Pikul’s vehicle, only for Gellar to demand that they both play the game at the earliest opportunity, since she believes that the game pod, a small structure made from amphibian DNA and synthetics, may have been damaged in the attack.

Unfortunately, Pikul does not have a bioport installed, and hence cannot play eXistenZ (or any other of the modern VR games). A trip to the local Gas Station is thus executed in order to get an unregistered bioport installed in the middle of the night, but unfortunately the proprietor, aware of a reward on the head of both Gellar and her new device, deliberately faulty port. Escaping this further attempted assassination, the pair arrive at the countryside retreat of one of Gellar’s game-development associates. With a new bioport installed into Pikul, the two begin to play the game of eXistenZ, but as they play the game, and then the game within the game, they start to become unsure of where reality begins and ends, and one thing is certain: each ‘level’ of consciousness (game?) hints at something on the level above. But what is the game trying to say?

[WARNING — the following paragraphs may give spoiler information]

In any film in which a ‘surprise’ is to be revealed at the end, there is a tendency to fall into one of two traps. The first trap is to make the surprise so obvious, or to telegraph the surprise in such a laboured way, that all but the most direly stupid viewer — which is the category which big-budget US films seem to constantly pander to — will have guessed the resolution way before it actually occurs (The Thirteenth Floor, anyone?). The second trap is to simply insert a totally random surprise at the end of the story, which has not been telegraphed whatsoever and which often actually flies in the face of what we already know about the characters or the situation; this leads to the audience rightly feeling cheated, and such films are frankly not clever at all.

Thankfully, eXistenZ manages to avoid both of these pitfalls. In terms of the first, I do not believe many people would regard the end of the film as an obvious one; frankly, I did not see the end coming on my first viewing of the film, and usually I am fairly fast in that regard.

In terms of the second pitfall outlined above, I believe that the ending is actually quite well telegraphed, and that this subtle telegraphing actually ties in nicely with the symmetries and meanings of the various levels of the film. In order to see why this is, it is necessary to make three observations:

(1) that there is a correlation between the events which happen in a Game and the level of reality ‘above’ that Game. For example, when Gellar and Pikul become involved in the plot at the pod factory, involving the crafting of pods from dead fish parts in rather distasteful surroundings and, eventually, the deliberate connection of Gellar to a diseased pod in order to destroy the rest of the pods in production (as part of a Realist plot), we discover that this is because, in the world from which this Game was entered, Kiri Vinokur has poisoned the gamepod for reasons of his own. As Gellar herself notes when she realises this, the pod was trying to warn its players of what was happening by inserting the theme of disease into the game it was hosting.

(2) that what we see throughout the entire film looks slightly unreal (or, in some cases, downright faked or staged). Some people might try to subconsciously ignore this, imagining it to be a product of the film’s relatively low budget, but it is very difficult to attribute any other explanation than deliberate staging to the following: characters speaking in fake American (or Canadian) accents; rear-projection used during driving scenes; overly generic and clue-bearing trademarks and titles (“Country Gas Station”); lighting which is perfectly clear in the foreground but which fades quickly in the background so that the surrounding appear black (see the Gas Station exterior and the scene where Gellar has the tooth removed at the roadside), which makes the overall impression of a film (or Game) set; etc. There are also additional clues given by the actions of the characters: Gellar bouncing stones off the surfaces of the Gas Station; Pikul curiously feeling the texture of a chair. The characters themselves, of course, know that they are in a simulation and are anxious to test the limitations of the system (especially Gellar and Pikul, as it turns out, because they are looking for yet further confirmation of their belief that the simulations are so realistic as to be potentially dangerous). Essentially, what we are seeing is the false nature of a film reproduced deliberately, and this, using the assumption that such a game would use technologies similar to those used in film in its rendering, implies that what we are seeing is actually a Game.

(3) that the plot of what we are seeing revolves around the destruction of Gaming. The plot begins with the attempted assassination of a game designer. Then a gas station attendant attempts to kill both the game designer and her pod to collect the reward that has been offered. Then a so-called friend of the designer whom she has visited in search of refuge poisons her pod in an attempt to destroy her copy, intending to make his own copy of eXistenZ so that he can defect from Antenna Research to Cortical Systematics.

So, given (2), we know that what we are seeing is not real, and we can guess that we are witnessing a Game. Given (1), we know that any aspect of a Game has relevance to the level of reality above it, and given (3) we know that this Game involves the destruction of Gaming. Hence we can easily predict not only that we have yet to see the real world, but that when we finally do we will witness actions which involve an attempt to destroy Gaming. As it happens, of course, the Gamepod, which uses the mindsets of its players in forging the Game in order to make the gameplay more relevant and interesting, has detected animosity to the new technology in its players and has inserted this into the Game accordingly. The fact that we do not know that Pikul and Gellar (or, rather, their real-world alter egos) are actually the two assassins is almost irrelevant, since this is a film pitched on the level of “what is going on” rather than whodunit.

So, having now seen that the internal structure and consistency of the film is actually very competent and impressive (and not nearly so complicated as it appears if one thinks carefully), consideration must be given to the relevance of the film to the (real) real world and the execution of the film in general.

The message of the film is essentially one of reasoned caution in the face of technological advance. The human race, the film argues, evolves at an incredibly slow rate determined by gradual natural pressures, whilst the consumer products and especially computer technology that human society generates evolve and improve at a hugely faster rate by comparison. It is all too easy to become obsessed with technology at the expense of all else, and to see technology as an end in itself rather than as a means to another. Thankfully, however, although showing rather convincingly the way in which humans can be deceived and obsessed with technology, as well as the kind of person who is likely to champion such a cause to an absurd level (another brilliantly wacky role for Robert A. Silverman in a Cronenberg film), eXistenZ stops short of being completely technophobic by showing the Realists in a rather harsh light as well, as the religiously-zealous type of people with fundamentalist mentalities such people would invariably be.

Of course, it could be argued (and I have seen it stated several times) that Cronenberg has already covered similar ground in his earlier film ‘Videodrome’, a 1980s production which utilised the advent of videocassette technology to a similar end. I would have to counter though, that the films are actually very different in many ways. In fact, there are very few similarities between Videodrome and eXistenZ in terms of visual style, actual plot, pacing, type of actors used, etc. Hence, Cronenberg is essentially repeating himself only in overall thematic trend; some directors repeat themselves over and over again for their entire careers and still achieve acclaim — Loach, for example, with his social (socialist?) parables, or Kurosawa with his examinations of the transformation of Japanese society from military-imperialist to capitalist superpower and the social upheavals wrought by this. To be honest, some might regard the fact that a director has managed to create two films which are actually very different to watch but which nonetheless carry a parallel message as a plus: that director obviously has a passion for that subject, and if he can exercise that pattern without simply going through the motions he has already used in an earlier film then there is no inherent harm and much to be potentially gained from the passion. And, of course, the fact is that many of the sociological questions posed by the effects of the videocassette revolution two decades or so ago are the same as those posed by the video game explosion of recent years, and the potential further development into VR worlds — just because similar questions might have been encountered before does not mean that they do not have to be examined again if equivalent circumstances arise, especially if the effects are potentially negative. To argue otherwise would be as daft as saying that the carnage in the African wars can be safely ignored because the Holocaust has already happened!

In terms of whether the film is actually enjoyable to watch, this depends very much on the state of mind of the audience. As a science fiction film, and as a David Cronenberg project, the film is going to attract a very definite audience demographic of sci-fi, horror and slipstream film fans, and I am unsure as to whether all of these people will be willing to tolerate both the pace of the film, which is very much like a mystery-genre film, and the uncertainty associated with viewing the film for the first time — eXistenZ is a film which, at first viewing, does not appear to have a clear destination to head for, and an audience may feel disjointed because of this.

eXistenZ, however, is a film which rewards repeat viewing, and for this reason is ever liable to be one of those films which any given person will either love or loathe, since those who loathed the film first time round are unlikely ever to watch the film again and hence will never alter their opinion, whilst those who were intrigued first time round will watch the film several times more, discovering the film anew each time and appreciating the various subtleties of the film upon repeat viewing which they were not aware of first time around. Personally, I was mildly intrigued on first viewing, and had become utterly engrossed by about the third, but since I am quite used to liking widely derided films in any case (including Cronenberg’s own ‘Crash’), I was unlikely to have been influenced by the negative press issued by overly-impatient press reviwers.

In terms of purely technical reviewing, the acting is very good all round, including from those characters who are deliberately poorly played or have deliberately dodgy accents. Both Jennifer Jason Leigh and Jude Law carry their parts exceedingly well; Jude Law looks exactly the part of the ‘PR nerd’ he is thought to be for much of the film, whilst Leigh is both glamorous enough for lead work and quirky enough to be believable as a Game designer / Realist zealot and assassin. Genre favourite Ian Holm rises to the occasion as usual, with his British thespianism given a twist in the form of a naff Eastern European accent which works surprisingly well, and Willem Dafoe, though given a relatively minor role, is nevertheless memorable as Gas, sporting a wonderfully convincing layer of grime (including bloody thumbnail) to boot.

Cronenberg’s directing is also (needless to say, really) very impressive, and the visual style of the film very distinctive and rich. The special and visual effects are generally rather good, with my own favourite being the recurring gadget of the gun made from bone and teeth; perhaps the major failings in this area are the little CGI creature, which is so obviously computer generated, and the head of the Chinese waiter when shot, which is quite obviously a mask. Of course, criticising such aspects of this film makes one realise how immune eXistenZ is to any visual criticism: one could simply reply, including for the two cases cited above, that such imperfection is deliberate and a further clue to the audience that what they are seeing is not real.

And here, the message of the film starts to have effect upon even an examination of it: are the imperfections I am watching real or a deliberate falsification. Am I seeing the real world or a fake one? Where does one end and the other begin, and why should I care anyway if the simulation is as enjoyable as (or perhaps even better than) real life?

So sit back and watch, and forget to go to work.
 
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Comments about this review
RuthHolohan

RuthHolohan

20.07.2001 20:44

A superb op! Having watched this film once the other day you've really cleared some loose ends up for me. I'll definately watch it again now. Thanks. Ruth.

Connoisseur_Haggler

Connoisseur_Haggler

08.07.2001 21:03

superlative review! Sounds intriguing -with some great technical effects and stunning technology!

christopherj84

christopherj84

08.07.2001 21:02

You really have covered this well. Brilliant opinion!

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